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Before you begin to use OpenGL Driver Monitor as an analysis tool, it’s a good idea to check your code to see if you are following the most recent best practices for using OpenGL. See:
The “Improving Performance” chapter in OpenGL Programming Guide for Mac OS X for a discussion of best practices
OpenGL Profiler User Guide. You’ll find advice on functions that you need to make sure you use correctly, if you use them at all.
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© 2007 Apple Inc. All Rights Reserved. (Last updated: 2007-12-04)